Octane Cell Shading tests
Kinda cool simple technique
I've been doing some simple tests in Octane Render on how to a achieve a stylized cell shading look.
This doesn't exactly work like the built in cell shading in Cinema 4D where you can angle the shading based on lighting in the scene. With this technique with Octane the shading is based on the angle of the camera, because of the falloffmap. That means it won't work very well in animations.
And this is how you can do it: